Not a problem: clear the adds, cut a path, and you’ll do it without too much issue. Halfway through the mission, you need to clear a room, and slam-dunk an energy source into something unstable to start a chain reaction. It’s tough, but fair – making you and your teammates play the game properly: rotate weapons, deploy class abilities, call out when you’re dropping buffs or shields. This mission, in particular, likes to put you on the back foot fighting up stairs, peppered on all sides by pissed-off Cabal rebels, turrets surprise-hidden around corners, scant opportunity for cover as you’re forced to push forward into gunfire. You boot into the mission, and you’re tasked with navigating through a series of tight corridors that open out into nice, manageable encounter rooms. It’s not quite the ‘All Skulls On’ challenge you Chief-heads might remember from back in the 360 days, but damn if it isn’t close. I am choosing to play this on the ‘Legend’ difficulty, a knowing nod to the ol’ Halo Legendary mode that offers intense challenge – but delicious rewards. At one point, at the climax of the chapter, you’re tasked with infiltrating a huge ship and toying with its power supply. In the first chapter alone, there are echoes of some of Halo’s greatest moments. I am going to try and keep this spoiler free. The Lightfall cast certainly is a colourful one. And I think, with Lightfall, the developer has looked deep into its past in order to galvanise its future – and what a treat it is. It’s in these new content drops and story expansions that my perennial on-again/off-again relationship with Bungie gets to spread its wings. Mechanically and systemically, it’s a Very Good Game. Summoning space magic down from on high to melt a boss’ health bar as you mate fills it with hot plasma? It’s the bombast that sci-fi dreams are made of.īut that’s all foundational stuff – the constant baseline Destiny is operating from. Pulling the trigger on pretty much any gun feels amazing, and using your powers to put enemies to bed will never get old. Yes, a big statement, but you cannot argue with the design and gunfeel of most of the weaponry. I think, outside of the content treadmill that sets in with the game’s seasonal stuff, it’s one of the most impressive shooters ever made. In fact, I think it might be even better. It seems the developer is capable of bottling lightning for two years in a row, then, because the newest campaign, Lightfall, has done it again. The story was tight, the missions were well-paced and intriguing, the mechanics shunted into the game were fun and invigorating. Last year, at the launch of Destiny 2: The Witch Queen, I said Bungie knocked it out of the park in one of the best FPS campaigns I’ve played in years. ![]() Bungie knows how to make a smashing trailer. And Bungie is drawing on that Legacy for its Lightfall expansion in Destiny 2. Whether you were playing as Master Chief in the main trilogy or some plucky young upstarts in ODST or Reach, those games are packed tight with some of the most iconic moments in FPS history. ![]() Remember when Bungie used to make Halo games? They were great, weren’t they? Some of the tightest, smartest shooters around – revolutionary in the way they opened up the corridors of the genre and popularised the use-the-weapons-of-your-enemy mechanic.
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